Five Pillars for Gamifying the Workplace Social scientists have researched for decades the most efficient and effective ways to create working environments that promote wellness and productivity. As millennials mature into the work force they bring with them a demand for workplaces that are more engaging and flexible, with a focus on wellbeing. The Bureau of Labor Statistics reported that at the end of 2015 millennials were the largest demographic within the American work force. While games within the office or warehouse are not a new concept, a new era of CRM and Field Service Management Software has brought along with it the ability to track employee productivity and efficiency in real time. The ability to access data from a mobile device at the job site or conference is revolutionizing the metrics of the business world. Rather than waiting months for sales reports to be quantified and dispersed, employers and colleagues can watch employee success (or failure) from displays in the break room. While this competitive atmosphere has shown tangible growth in employee productivity, it has also indicated significant strides in employee retention and loyalty as the average tenure for employees continues to decline. Gamification is a growth field and below you will find helpful guidelines for beginning to implement this in your workplace. Gamifying Should Become Progressively More Difficult: Encouraging employees to progress through increasingly more difficult tiers of gamification has shown increased involvement in intiative and incentive programs. These levels have also improved length of employee engagement. Do Your…
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